Wii Guitar Hero World Tour Band Kit

  • Battle of the Bands mode lets up to eight players get their groove on
  • Comes with exciting extras that enhance your experience
  • Use the innovative Music Studio to compose, record, edit and share music
  • Features a humungous selection of master recordings
  • Offers more localized downloadable music than ever before

Guitar Hero World Tour Band Kit WiiStart a Band…the Guitar Hero Way Guitar Hero World Tour transforms music gaming by expanding Guitar Hero’s signature guitar gameplay into a cooperative band experience that combines advanced wireless instruments with online and offline gameplay modes including online Band Career and 8-player “Battle of the Bands,” which allows two full bands to compete head-to-head online. The game features a slick redesigned guitar, an authentic electronic drum kit, and a

Rating: (out of 214 reviews)

List Price: $ 119.99

Price: $ 199.99

  • Become Lieutenant Jimmy Patterson – star of Medal of Honor & Medal of Honor – Frontline – in an untold chapter of his time in Holland as part of Operation Market Garden
  • Play as Sergeant John Baker, from Medal of Honor Allied Assault Breakthrough, and sabotage German defenses on the Italian coastline, to help the invasion forces crack Hitler’s iron hold on Europe
  • Return to the Ardennes Forest during the Battle of the Bulge to complete unfinished business for the OSS, as Lieutenant William Holt from Medal of Honor European Assault
  • Up to 8 people can fight together in multiplayer combat — go online for wargaming with up to 32 players
  • Quickplay missions allow players to jump right into the action or to create customized mission scenarios for added re-playability

Medal of Honor: Heroes 2 Wii

Rating: (out of 42 reviews)

List Price: $ 29.99

Price: $ 24.99

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10 Comments

  1. 1
    Halicon5 Says:

    Review by Halicon5 for Wii Guitar Hero World Tour Band Kit
    Rating:
    I’m almost hesitant to write this review because of the fanboys out there. It is really impossible to review Guitar Hero World Tour and not compare it to Rock Band and previous Guitar World games. That’s dangerous because there are two camps of fanboys, the “Guitar Hero Rulzorz!!!!!!!1!” fanboys and the “Rock Band Roxxors!!!!!!!!!” fanboys. Right at this moment the internet is their battleground and the empty, pointless insults and flame wars are flying through the internet tubes. It’s irrational and it’s stupid. Why is it so irrational? Because both games are pretty much pure awesome, but neither is perfect. I’ll repeat it again. BOTH GAMES ARE PRETTY MUCH PURE AWESOME, BUT NEITHER IS PERFECT. Please don’t hunt me down and poison my dog for saying that.

    Most casual and family-fun gamers will have a blast with either Guitar Hero World Tour (GHWT) or Rock Band 2 (RB2). Both games cost about the same, many of the songs are available in both games, both games have downloadable content and online play. I seriously don’t think a majority of the people that don’t classify themselves as “hardcore” are going to notice or even care much about the subtle differences between the two games. If you have the choice, pick the PS3 or XBox 360 versions of games over the Wii versions.

    IF YOU ONLY OWN A WII… do not buy choose Rock Band 1 instead of this game. Either buy Guitar Hero World Tour or wait for the more complete Rock Band 2 to hit the scene. Rock Band 1 has so many missing features that it’s almost criminal, but Rock Band 2 is supposed to return with more features and will be able to compete with GHWT much butter. I can’t compare GHWT to RB2 for the Wii since RB2 isn’t out yet, but I don’t think you’ll be terribly disappointed if you chose GHWT, but I can’t promise that.

    Now to actually discuss the game itself. What do you get for your $190.00? A lot. The full-band version of the game includes a guitar controller, the 6 piece drum kit, a microphone, and the game. It’s a big box and they pack a lot into it. I’m going to review each component individually and then the game itself.

    THE GUITAR CONTROLLER:

    I have a love-hate relationship with video game guitar controllers. I play real live intsruments and these things never feel right for me. GHWT’s guitar is no different in that respect, although it has different features.

    Guitar Pros:

    + The touch sensor on the neck is neat and innovative. I like it.

    + The whammy bar seems a bit more accessible

    + The strum bar is a bit clickier than the Rock Band guitars but not as stiff as Guitar Hero III (GH3).

    + Wireless.

    + Overall it feels very responsive.

    Guitar Cons:

    - The fret board buttons seem tougher to press in than RB2 and GH3. More fatigue on the left hand.

    - WII ONLY: It requires a Wii Remote. I really don’t like that.

    - The whammy bar seems to swing down out of reach ocassionally when I’m not paying attention.

    All in all, aside from the Wii remote insert requirement, it’s a decent controller. The RB2 controllers annoy me because the strum bars are too mushy for my taste, but RB2 controllers have better response for the left hand fret buttons. Either way I think you’re making a compromise. Sorry fanboys, no clear winner here.

    THE DRUMS:

    Ok… they should have just changed the name of the game to Drum Hero. Seriously, the drums feel that good.

    Drum Pros:

    + The drum stand is a very solid contsruction. It has good weight and feels well made.

    + The elevated cymbals are just plain awesome. Improves the realism immensely.

    + The pads are a lot quieter than the RB1 and RB2 drum kits.

    + Wireless

    + The pads are pressure sensitive… if you hit harder or softer, the game responds to a degree.

    + The kick pedal feels more responsive than rock band pedals.

    + Velcro has been attached to the bottom of the kick peddle. I didn’t notice at first, but what a nice touch….

    Drum Cons:

    - Crappy, generic sticks, just like RB1 and RB2 pack in. You may want to buy your own.

    - The kick pedal feels flimsy. I really have a bad feeling it’s going to break on me.

    - WII ONLY: The drums require a Wii Remote also. Again, I really don’t like that.

    Taken as a whole, it feels like the developers for GHWT sat around reading a year’s worth of internet complaints about the Rock Band drum kits and decided to make some very good improvements. Rock Band may have done it first, but GHWT is doing it better. The sole exception is the durability of the kick pedal. The kick pedal broke for a lot of people in rock band, and I have a bad feeling that GHWT’s kick pedal is slightly less durable. If you are trying to decide between RB2 and GHWT and the drums are your big thing, I think GHWT is the better choice.

    THE MICROPHONE:

    I’ll be honest, I haven’t played much with the microphone on either RB2 or GHWT. I’m having too much fun with the guitars and drums on both games to care much about the vocals. Both systems feel pretty much identical, both have the singer stuck to a wired peripheral. Neither game has any kind of navigation controls which requires the singer to always have a regular controller sitting handy. Someone else probably has a better review of the vocal functions. Trust them, not me.

    THE GAME ITSELF:

    This is what really counts. No matter how good the peripherals are, if the game you are playing is a poorly programmed piece of junk it won’t be any fun.

    Guitar Hero Pros:

    + Features, features, features, features. Lot’s of features and modes.

    + Every platform (Wii, PS3, and Xbox 360) appears to have all of the features, although Wii has a small storage space problem, but you’re allowed to save things to SD card.

    + Did I mention that it is loaded with extra modes and features?

    + Note timing seems to be very solid. The game isn’t forgiving, but it doesn’t require such delicate precision that harder levels are unplayable.

    + Compared to GH3 the guitar lines feel more natural and less contrived. I was able to play guitar on “hard” right off the bat.

    + The drum lines feel really great and are a blast to play. A truly superior drum experience.

    + The drummer can trigger Super Power Rock Star Glowing mode at any time instead of waiting until preset moments like in Rock Band.

    + Graphics are clean crisp and generally don’t get in the way.

    + Notes seem to stand out on the screen better than in Rock Band, and color blind people such as myself should be glad to know that the drums don’t have a yellow kick-drum note sitting in a yellow-greenish background while in Rock Star Super Glowing mode.

    + I think hammer-ons work a bit better than in GH3 and RB, but I’m still deciding. They’re definitely smoother than GH3, but it may be a matter of preference for how hammer-ons work between RB and GHWT.

    Guitar Hero Cons:

    - The MY BAND IS ABOUT TO FAIL meter is hard to read, tucked way off to the side, and generally sucks. Rock Band did that way better.

    - I still am confused as to whether or not Rock Star Super Glowing Power mode is something everyone shares or builds up individually. Another example of something Rock Band clearly did better, in my opinion.

    - I’m not sure why, but the notes in GHWT have the illusion of coming down faster than in RB2, which makes me feel rushed. I may be hallucinating, but I really feel there is a bit of adjustment between the two games.

    - Menu navigation seems needlessly more difficult than either GH3 or RB2.

    - You have to unlock most of the really cool songs. I hate this. I really, really, really, hate it. I hate it with acid, spiders, and scorpions. I wish music games would quit doing this… locking 70% of music library until you reach some arbitrary achievement is annoying and hurts the party-game atmosphere.

    - This game will start some of the worst Rock Band VS Guitar Hero flame wars the internet has ever seen. Forget the hostile divide between McCain VS Obama supporters… these fanboys are out for blood. Some friendships will be ruined by this game. I wish I was kidding.

    I’ve spent hours and hours playing both this game and Rock Band. Honestly, I think Guitar Hero World Tour is the better game when compared to Rock Band 2, BUT ONLY BY A LITTLE BIT. The drums are what do it for me. I’m willing to forgive the terribly designed MY BAND IS ABOUT TO FAIL meter, but that doesn’t stop me from complaining about it. I don’t like how Rock Star Super Glowing power is implemented as well, but the drummer can initiate it whenever they want, which is nice. When it comes down to it, both games are essentially the same. Go buy a game, grab some friends, and have some fun.

    For people who want to draw bitter battle lines over the two games, I’ll put it into perspective for you: be glad that you’re financially stable enough to purchase a high quality $200 game from your developer of choice. Be glad that both of these companies are trying to one-up each other to provide the best experience out there to their customers. That kind of competition is exactly why both of these games are so spectacular.

    (Except the Wii version of Rock Band 1…)

  2. 2
    Not My Name Says:

    Review by Not My Name for Wii Guitar Hero World Tour Band Kit
    Rating:
    I just want to start off by saying i am not your super hardcore gamer. I believe all systems have their perks and if i could i would own one of everything. Nothing would ever beat the love i have for my Atari though, so if you will you can consider me an Atari fangirl.

    I have never played any Guitar Hero games pre GHIII, but i have played it on both Wii and PS3. The only version of Rockband i have played is Xbox, so hopefully that gives you an idea of where the core of my review is coming from and why i will be relating GH4 to Rockband (Xbox) and GHIII (Wii).

    DRUMS: I’m gonna start with the drums because lets be honest that is why most of us are getting the entire band kit.

    Pros:

    + Compared to the Xbox version these drums are out of this world.

    + You get 2 cymbols which are connected by a “headphone” jack into the drum board it’s self.

    + The cymbols can be raised or lowered to your prefered height

    + The stand for the drums is sturdier and can also be raised and lowered to your liking

    + They have a specific spot and two little “fingers” that flip out from the left and right side of the blue drum that will hold your sticks

    + The kick pedal is much much MUCH better than Rockband (Xbox). You no longer get shin splints from trying to hover your foot. If you rest back far enough on it, you can just let the GIANT spring that is now a part of the pedal hold the weight of your foot. (I’m only a size 8)
    + For those of us who have carpet, there is velcrow on the bottom of the pedal to help hold it in place.

    + Drums are quieter than Rockband (Xbox) and the colored ring around the drum is rubber as well, so for those of us who miss sometimes, no more stick against plastic.

    + Hit sensativity on the drums, there are certain notes where the harder you hit (not as hard as you can) you’ll get more points

    + Midi usb cable port in drums to upload things like the patch for some of the drums that are having problems with drum sensativity.

    Cons: I know there has to be some flaws right?

    - The sticks are cheap and light in weight, but they will work for now.

    - While the cymbols are cool, they are more on the louder side of loud when being hit.

    - You do have to have a wiimote in the drums, which is fine but that just means i will be going through and charging a lot more batteries.

    - After awhile of playing you should check the lock nuts that hold the cymbols down as they tend to get loose.

    - Drum sensativity for some is a major issue, which they have released a patch for.

    - I don’t really care for having to hit both cymbols at the same time for star power because while it’s meant to pick up the next note for you as an automatic hit, a lot of the time it doesn’t work.

    GUITAR: Talk about an awesome invention.

    Pros:

    + The weight is meant to be more “realistic”.

    + The look and style

    + The touch pad makes it so you hold down the fret still, but can tap the touch bar instead of strum or slide your finger for the “Weh” sound.

    + Tilt action for star power or star power specific button

    + New style and look of the whammy bar that feels more realistic

    Cons: One in every group.

    - I hate the crappy guitar strap they give you, it’s itchy and i always replace it with a real one

    - The strum bar feels more like the Rockband one and has that lose clicking feel and sound (but maybe it’s better built inside?)

    MIC: Sing your heart out.

    + I have a really child like voice and i’ve done a few songs and it’s worked out okay so far.

    + On one of the screens it also says something about if your voice is low, not to worry it will still work.

    + Has more weight to it for a real feel

    Cons: More cons than the others.

    - It’s not wireless, but it still uses the Wiimote and it’s batteries

    - It takes a lot of effort to get it to work. It has to be plugged in while the system is off and then turned on, not in the middle of game play. (that was my experience anyway)

    - The words that scroll by are so small and i have a flat screen 32in TV and was playing with JUST vocals

    - The song choice is great for drums and guitar but i was born in the early 80′s and do not know lots of the songs.

    Overall the game is great. It has taken the Rockband idea and put it into the quality of GH. There are new features like downloadable content and the studio where you can go in and create your own music. I was not looking forward to this feature because i thought it was going to be a bit too complicated, but just a few minutes in there and i had the basics down and was loving it.

    Like Rockband it gives you lots of options to create your own person, band name and band symbol. There are so many choices of items and things that i feel overwhelmed with them at times and i spent about 2 hours last night just creating my person and her drumset and it felt like no time had passed at all.

    I think if you are into having a good time either just you, some friends or at a party this is a must have game. From what i’ve heard about Rockband Wii version, GH4 is the better way to go for features and fun. It’s a solid game and i don’t think you’ll be dissapointed. I find it hard to believe that i have given other games 5 star reviews when this game just surpasses them all in fun. I would have given it a 10 star review if i could have.

  3. 3
    A. E. Campbell Says:

    Review by A. E. Campbell for Wii Guitar Hero World Tour Band Kit
    Rating:
    I bought the game the very first day because we have wanted rock band ever since we played it on the xbox. Yet, I’m a wii person.

    This version has TONS of good songs. Nice variety too. Also, the drums are way better because of the symbols.

    My boyfriend is a drummer so he was able to do songs on hard right away because it was close enough to a real drum set. But something we noticed is it feels like you have to slam down on them with the provided sticks. We pulled out a heavier pair of his, and it instantly became more fun. Compared to a normal set of sticks, those feel like balsa wood, or bamboo.

    We are very happy we held out, even though we didn’t know a different version would be arriving. I would highly suggest getting it.

  4. 4
    B. Smith Says:

    Review by B. Smith for Wii Guitar Hero World Tour Band Kit
    Rating:
    When determining which “band kit” to purchase, I, like everyone else, searched endless reviews online comparing Rock Band and Guitar Hero World Tour. I finally decided on GHWT and made my purchase. The game was great at first, although the drums are too technical to just have friends come over and play if they aren’t used to them. Having drummed in the past though, I thought they were great. Unfortunately, after six days the red snare drum pad failed to work any longer (and after looking online, this appeared to be a relatively common problem). I immediately called Red Octane and they told me to mail it in and they’d have a replacement within in two to three weeks. Completely inconvenient and a waste of time, but I had no other choice. Of course, I then find out that it costs $68.00 to mail back the drums only – which does not get reimbursed to you by Red Octane or Activision. Thus, in order to get a working version of GHWT, it will now cost me almost $250! In other words, I highly recommend NOT buying GHWT. I’ve read of others who have the same issue, so obviously it’s not just a fluke. Good luck to you in your search out there. I’m heading over to Rock Band.

  5. 5
    PacSunSurfer Says:

    Review by PacSunSurfer for Wii Guitar Hero World Tour Band Kit
    Rating:
    Let me start of by saying that I was a huge fan of Guitar Hero III for the Wii. However, having friends over to play became a pain because we all had to take turns with the one guitar. So when I saw that there would be a band kit in the next version, I couldn’t wait to get it.

    As soon as I setup the band kit, I noticed some of the drum pads didn’t respond unless I whacked the crap out of them. A quick trip to Red Octane’s support website showed that they were aware of this issue and would send out a free MIDI-to-USB cable that could be used to increase the sensitivity of the drums. A week later the cable arrived and to my dismay I found that the computer had to be in the same room as the game (and the software was not compatible with my Macbook). So I dragged my desktop computer out to the living room and adjusted the sensitivity of the drums with the software while watching the response in the game. A big hassle, but it was a lot better than packing up the entire game and trying to return it. Also better than trying to do a warranty exchange with Red Octane (which requires that YOU pay shipping).

    Everything worked great for a week, until I noticed that the guitar was “double strumming” at random times during play. Then a few days later, it was missing random notes. To verify it wasn’t my guitar-playing ability, I got out my old Guitar Hero III guitar and it did not exhibit any of these symptoms. I checked out the official game forums at Guitar Hero’s website and noted that many other players had the same problem with their guitars, but only after a week or two of gameplay.

    This was the last straw. Out of the my entire kit, only the microphone functioned as it should. I promptly disassembled the instruments, spent an hour trying to fit everything in the box, and returned the game to the store (where they were not at all surprised to see me walking in with the Guitar Hero band kit). I’ll be waiting for the Wii release of Rock Band now. At least they will cover the cost of shipping should something malfunction.

  6. 6
    Mert Hekimci Says:

    Review by Mert Hekimci for Medal of Honor: Heroes 2
    Rating:
    After reading the critics’ reviews and player reviews, watching gameplay videos, and reading up on the game’s features, I could not resist the hype, and rented the game. I have to admit that I was slightly disappointed when I first started playing the game, because I have an Xbox 360, too, and I am inevitably spoiled by the graphics and the processing power of the 360.

    The first thing that strikes an owner of both systems is the dull graphics. Unfortunately, the characters and the environment feels like a revamped Quake 2 engine is rendering them. You see clouds in the sky, but they are not moving. You see Allied soldiers’ faces, but they are almost identical and card-board-like. The animation is not great either.

    The next thing that disappoints is the lack of numbers of enemy soldiers. The first level starts off on the beaches of Normandy yet there are a handful of Nazis shooting at you. This is true in most cases throughout the first two levels.

    The third problem is the AI as most people have already reported. I’m not exactly sure whether we should call it the AI or something else, but there’s just something not right with the way that you get into a gun fight with Nazis hiding behind crates that are literally two feet away from you. So rather than just smashing each others’ heads at an arms length, it looks like there’s a dozen adults kneeling and standing up constantly on the opposite sides of a wooden box, while shooting with automatic rifles and all sorts of guns. However, this is usually more obvious during close range battles. Yet you’ll get used to it the more you play.

    All of the above is a little bit hard to swallow after having played Call of Duty 3 on Xbox 360 where there are a million Nazis and Allied soldiers opening fire from all directions, and explosions and people dying all around you, where the graphics are drop dead gorgeous.

    Nevertheless, I kept on playing and playing and the game just grew on me. There’s no doubt about it that the controls are the star of this show. It takes a while to really find your most favorite settings with the controls as you update the horizontal look speed, vertical look speed, your dead zone area, and aiming accuracy, but once locked in, you’re set to have an incredible time despite all of the game’s short comings. It all feels natural after a few hours of playing, and adjusting. This IS the future of aiming and shooting gameplay mechanics. You’ve got it all: aiming, shooting, reloading, leaning, zooming, melee, crouching, weapons switching, hand-grenade throwing, etc.

    It’s not only the basics, but also the additional controls for non conventional weapons and other equipment. The bazooka controls, the machine gun turret, the artillery, the radio fine tunning… It is just amazing, and so natural. Yet you can customize all of that if need be.

    Even though the graphics during the game are not so attracting, the overall quality of the presentation throughout the game is top notch. Menu graphics, and design, mission briefings and voice overs, music… It’s all really well done.

    One other cool thing about this game is that although the Wii does not have the “achievements” system built-into the platform, the game manages to provide you with a very similar mechanic that makes it even more fun to go out of your way to accomplish more than just the required tasks during the game. You get rewards for killing 50 or more enemies with each weapon. You get rewards for completing secondary objectives. You get rewards for not dying once in certain difficulty levels, etc.

    The multi-player has been one of the focal points of this game. I found myself playing the game online as if I had never played a decent regular TDM before. Once again the controls of the game bring a fresh touch to the entire multiplayer aspect. Every FPS player owes it themselves to try this game online. Even the hardcore diehard PC FPS fans will find something to like here. Also I’d like to point out that the EA Nation system that is used for the online multi-player interface is absolutely fantastic, and I’ve not had any lag whatsoever.

    The last thing I’d like to mention is how much fun the arcade mode is. It just brings back the memories of good old times when we used to play the “point-at-screen and shoot everything with your plastic gun” days. It’s something even your girlfriend would enjoy. I’m very tempted to buy the Wii zapper to play this mode, and other games that are coming out in the near future with zapper support.

    I would recommend renting this game first to see if you’ll like it or not. Play it for a few hours. See if it feels right. Customize the controls. Play online. Play the arcade mode. Win some of the rewards. Play at veteran level. If you like the world war two genre shooters, there are a lot of reasons why you’ll want to keep the game. Yet there’s a chance that you may not be able to get into the whole deadzone thing soon enough. However, if you liked the controls of Metroid Prime Corruption, there’s no way you will not love this game.

  7. 7
    Whisper Says:

    Review by Whisper for Medal of Honor: Heroes 2
    Rating:
    Two words – Highly Impressed. NOTE: I meant to give this game 4 stars, but hit 5 stars by accident. I cannot re-edit the star ranking. It’s a 4 star game, not a 5 star.

    I am going to start out with Multiplayer because that is the first thing I did after I started up the game. Wow, what a blast. You will be pleased to know that there are NO FRIEND CODES. The game uses EA Nation. I’ve never experienced EA Nation before and I have to say, Nice job EA. This game has online Leaderboards where you can see how you rank with everyone else. You can go into EA Messenger and actually find people you played with and request to add them as a friend to your buddy list. You can go into the lobby and see what servers are up, map being played, rules, etc. How cool is that?

    There is nothing like this yet on the Wii as far as the online experience. Online is only going to get better from here on out on the Wii. The game supports up to 32-players online. I experienced absolutely no lag and no disconnects. The game is smooth and a joy to play online.

    Only one problem with game – no Voice Chat. That would of been icing on the cake. But, I think that is more of Nintendo’s problem or restriction, not the developer.

    NOTE: There is no split screen or LAN Multiplayer. It’s all online. I know some people were wondering about that. The box shows 4 player, but it’s not true. It’s 1 Player solo and 32 Player online.

    Single player campaign mode is also very fun. I have played previous WWII games on the Wii and this one is hands down the best so far. I have occasionally come across some dumb AI moments (an enemy just standing there looking at me), but what game doesn’t have those now and then. The AI is actually pretty good overall. There are three levels of difficulty. I find Veteran (middle difficulty level) to be very challenging.

    There is also an Arcade mode where you can either use the Wii and Nunchuk or the Wii Zapper. This mode is on rails where you just aim and take out the enemies. It’s actually pretty fun. A nice mode if you just want to kick back and not worry about controlling your movement and camera. NOTE: Arcade mode doesn’t support 2-players which is odd.

    Visuals are pretty nice. Yes, they could of been better – a lot better. Especially with some of the current Wii games out there. The Wii can do so much more graphically than what many third party developers have been doing lately. I would say Metroid Prime 3 is a better looking game, but this is still not bad.

    The audio and music is very impressive and there is also a lot of voice over which draws you in. Supports Dolby Pro Logic II.

    This was developed by EA Canada – Team Fusion. This is their first Wii effort and for a first time developer on the Wii, this is a pretty nice. I can’t wait to see what FPS they make next for the Wii.

    Pick this one up. Best FPS controls so far, tons of controller customizing (I mean a lot), great single player campaign and online 32-player Multiplayer with no friend codes.

  8. 8
    Paul Katz Says:

    Review by Paul Katz for Medal of Honor: Heroes 2
    Rating:
    There is a lot of value in this title: a solid first-person campaign, a pick-up and shoot arcade mode, and a Wii first, a 32 multi-player online mode.

    The FPS controls feel great (As good as Metroid), the graphics are decent, and the voice acting is OK. I am missing the Red Steel gun tilting a bit, but I must say that EA nailed how a Wii FPS should use a sniping rifle.

    The online multi-player is fun, although it can feel repetitive after the first ten to twenty minutes; It’s not the stuff all-night gaming sessions are made out of. The single player campaign is challenging, although don’t expect much intelligence from your fellow troops (or enemies for that matter).

    Overall, for fans of FPSs who have a Wii, this is an easy buy, and worth the full price.

  9. 9
    fortunzfavor Says:

    Review by fortunzfavor for Medal of Honor: Heroes 2
    Rating:
    World War 2 isn’t my genre, and to boot, this game isn’t an effort by a top tier development team. Instead, EA Canada’s Team Fusion is making their console debut on the Wii with Heroes 2–a subfranchise that was once a PSP exclusive. The campaign mode is short, and the arcade mode isn’t my cup of tea (though it’s received praise from people who do like on-rails shooters). So how could a new team with few resources turn a very overdone genre into the best shooter on the system–outdoing big teams at EA and Activision, and even outdoing Nintendo itself? I don’t know, but they did.

    Without the online mode, there just wouldn’t be much to see here, but with it, this is one of the best games (of any genre) on Wii. It could easily have more gameplay time than any other title released–in a week I’ve already played it more hours than it took me to beat any other game I own–because each time you play online, it’s a little different. AI are the same every time you face them (and let’s face it, the AI in MOHH2 isn’t great to begin with), but real humans adapt and change.

    The online mode has 3 different game modes: Deathmatch, Team Deathmatch, and Capture the Flag–all self-explanatory. Though all are a little hindered by Nintendo’s refusal to release voicechat in time for inclusion, they are also tons of fun. There are only 6 maps included, and don’t expect expansion, but they are all very well-designed, and vary in size so that several can support the whooping 32 players that a particular EA sever can hold at a time. There are tons of rooms, courtyards, balconies, underground passages, hidden nooks and cranies, and larger open spaces as well.

    Online play is smooth, aggressive, and fun. Ranked matches count toward your stats, letting you keep track of your skills throughout the game, and compare them to other players. Lack of communication is the biggest downfall of the game–but it’s still far and away the best fun you can have on the system. Players have already adapted and can still manage to work together. Some use their PCs for voice and text chat. Others just use good sense, and hold a strategic map point until some others show–and then they charge together.

    Multiplayer can only be as good as the controls you have to work with. One of the reasons Halo 1 did so well was that the controls were some of the best console controls to date–and if you worked at it, you could get really good. MOHH2 marks a departure from the dual-analog controls, and marks a coming of age for the IR pointer. Now that it’s reached maturity with great customization and solid responsiveness that was lacking in earlier Wii shooters, Wii owners finally have a true test of skill, and thousands of opponents to execute it against. All this and no friend codes too, since EA bypassed Nintendo’s online system and used their own servers.

    Don’t miss the best and most aggressive online experience on Wii. Get Medal of Honor: Heroes 2.

  10. 10
    K. Busa Says:

    Review by K. Busa for Medal of Honor: Heroes 2
    Rating:
    Until Medal of Honor: Heroes 2, Metroid Prime Corruption was the only quality first person shooter game for the Nintendo Wii, and Metroid is far from the traditional FPS game.

    EA does nearly everything right with Heroes 2 for the Wii. It sounds great, plays great, and looks good enough. The controls are the best of the FPS genre on Wii. In my opinion, its as easy as a mouse and a keyboard. After a few sessions, you will surely be deadly accurate with your Wii Remote. The game gives you dozens of options in terms of adjusting your controls, in terms of sensitivity of movement.

    I thought this game would simply be lost in the shuffle of WWII shooter games. However, this game manages to stick out because of its unique control system and competitve online play. The online could not have been done better – create an EA account and start playing. The multiplayer offers three modes – Capture the Flag, Team DeathMatch, and DeathMatch. Up to 32 players can be in one room at the same time. Don’t see any rooms you like? Simply create your own. EA also offers leaderboards so you can check how you match up to the best of the best. Its that simple. Finally, a game on Wii that does Online correctly. No friend codes, either.

    The campaign and arcade mode are pretty solid, too. There is not much to elaborate in this regard, however. Campaign plays almost exaclty like the multiplayer, save a few control switches that are easy to adjust to. The graphics are marginally better in the Campaign, and there are three difficulty modes – easy, medium, and hard. The arcade mode plays exactly how it sounds – like an FPS arcade game you would play at a bowling alley.

    This game is not a Halo Killer, and it is not as in depth as Call of Duty 4. However, if you are a Wii owner who has been dying for a solid FPS experience with competitive online multiplayer, then go for it.

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